The first thing you should know about Werewolf: The Apocalypse Earthblood is that it takes place in the same universe as Werewolf: The Apocalypse 20th Anniversary Edition . The second thing you should know is that this book is almost three times longer than 20th Anniversary Edition , and it can be a little overwhelming.

For those of you who either don’t know or don’t remember, Werewolf: The Apocalypse was the original White Wolf game. It was one of the first roleplaying games to introduce something other than traditional fantasy elements in its quest to produce a more serious form of tabletop gaming. It put players in the roles of werewolves, vampires, changelings, and humans in the fight for survival against a society that would kill them on sight. I heard about this game via a recommendation from our bloggers at The Angry GM, and more recently from PoorMansGame.com. I’ve been intrigued enough to purchase the first edition book and a copy of the 20th Anniversary edition on PDF to read.

Werewolf: The Apocalypse was one of the hottest RPGs back in the 90s. These days, most gamers are more familiar with Fantasy based games or even the wildly popular World of Warcraft. In the 90s, however, the Werewolf game had it all; it was the best selling RPG of all time and had a dedicated following of fans that stayed with the franchise through thick and thin. But it seems that the old Werewolf is dead and gone now that a new Werewolf has risen. (Cry for the Wolfman)

As part of the venerable World of Darkness, and perhaps building on the popularity and anticipation of the upcoming gameVampire the Masquerade: Bloodlines 2, Werewolf: the Apocalypse – Earthbloodhad great potential before they came out. Unfortunately, it doesn’t justify any of this. I approached the game with cautious optimism, but it turned out to be some kind of failed time travel game that feels at least two generations old and doesn’t get anywhere.

Werewolf: The Apocalypse Earthblood Review – Cry for the Wolfman

word-image-11020 Earthblood is a simple third-person game in which the player assumes the role of a stoic and brutal biker named Kahal. And the plot is really the first of many questionable points. Given the source material, Earthblood could have gone either way. Instead, he took the most clichéd and uninteresting route. Kahal is an evil werewolf plunged into the predictable pattern of fear and redemption we’ve seen too many times before. The salt in the wound is that it’s poorly done and looks like a fanfic written by a rambunctious 14-year-old trying to impress his high school sweetheart, wanting to save the world and all. The play immediately lapses into the cliché of the wife-killer when Kahal loses his composure and in a fit of rage accidentally kills a colleague. This leads to him abandoning his pack and, worse, his teenage daughter, because he alone must pay for his sins – as a man or otherwise. Five years pass in this story and, like clockwork, he is forced to return to his old herd and his now grown daughter. Drama. It would take too long to list all the absurd plot details of Earthblood , but the main point is probably Kahal’s infiltration into the prison, where he inexplicably poses as a wanted serial killer in order to be deliberately arrested. It’s a bad script worthy of a SyFy film, but unlike a film likeSharknado, which enjoys being rubbish, Werewolfseems to want to take itself seriously. There’s also little logic in most of the level objectives, which generally boil down to finding target widgets, flipping switches and killing. word-image-11021 Most of the time the gameplay is split between stealth and combat, with some awkward running and talking in between. The Kahal has three forms: Man, Wolf, and Brutal Fighting Wolf Man. In his human guise, he sneaks around and can shoot at things like security cameras and enemies with his crossbow with very limited capabilities, but it’s best to covertly access computer terminals everywhere and find them to disable the cameras. A faster wolf form is vital, as the human Kahal is slow, and you need to get through these levels as quickly as possible. The wolf form is also more stealthy and may bark to attract attention. A massive rage hybrid is meant for battles when stealth isn’t handy; there are even places where you can rage during dialogue, which is no doubt fun because the brutal kill makes every conversation in the game better. The hybrid form has an agile attack stance and a heavy attack stance, each with its own special moves, but the action is mostly a chaotic hodgepodge of hits and dodges of unblocked attacks. By the end of the game, the battles are so repetitive that even the initial chip to decorate rooms with blood can’t save the game. Capturing and executing enemies replenishes your rage (needed for special attacks), but even the execution techniques are repetitive and monotonous. The other key component is old-school stealth, and I mean old-school, like the PlayStation stealth of the 90s. Werewolf takes no chances by making sure players know when it’s time to hide: It automatically puts Kahal in a stealthy crouch and keeps him there until the fight starts or he leaves the area. word-image-11022 The entertainment value of these episodes comes from the fact that the AI is incredibly stupid. The levels are full of stealthy puzzles, with guards standing or patrolling in predetermined places, mindlessly waiting for something to cross their limited field of vision. When you pass an enemy, his attention meter (an eye-shaped indicator) begins to fill up. If you move out of sight, the display is lowered. If an enemy is suspicious (and their panic can make surrounding enemies suspicious as well), they remain so, either forever or until you kill them. But until enemies reach this level of fear or see a corpse, they’ll barely notice. They can bring their workers out of hiding, even if they are standing next to them. Most of these room-sized killing puzzles rely on this hilarious oversight, as the trick is simply to find a way to kill each enemy in turn, depending on where they are. There is some simple, albeit silly, fun to be had here, which is spoiled a bit by some enemies that Kahal just can’t sneakily kill. Like big bellows and bigger, rougher soldiers. Once the enemy is alerted, all doors or entrances to ventilation shafts (through which wolves naturally move in buildings) are blocked. This is important because it hides a gaping hole in the logic of the game. It turns out that the enemies only act in the room they are in. They can’t see you through bars, windows or (most amazingly) doors. This means you can entertain yourself by walking into doors, getting someone’s attention, killing them, and then leaving before the other alarm counters are full. Kahal can hang in the doorway and jump up and down, it makes no difference. word-image-11023 Many other problems and obviously cheap elements are ubiquitous, especially visually. The character models are dark blobs reminiscent of the early HD models on the PS2 and the original Xbox. They look like creepy, lifeless mannequins during the interaction. The exception is the ghosts scattered across the landscape. These strange creatures are actually fascinating and detailed, especially the two clan protectors you meet. One of them is a massive tree spirit with a stocky human body and a glowing orb for a head. The other is a beautiful winged skeleton snake. Unfortunately, the enemies are the usual soldiers, the occasional werewolf, and towards the end, inexplicably, a bunch of bad Resident Evil 4 clunkers, culminating in the final boss, which is truly awful, both in design and story. There are also collectible plants and other spirits that Kahal finds by sniffing the bushes, trees and even potted plants hidden in the level. They are then used as currency for a basic upgrade system that improves some of Kahal’s skills. In Werewolfthere is a lot of running to find objects, which is probably unintentionally more fun than the rest of the game.

Werewolf: Apocalypse – Blood of the Earth Baseline

word-image-11024

Professional

  • Violence in anger mode can be fun
  • Three body shapes is a good idea.
  • Often hilarious, but not for all the reasons.

Cons

  • Inferior graphics, incredibly poor writing.
  • Fun nonsense, primitive AI and stealth mechanics.
  • Boring fights for the most part.

As if suffering from a strange form of virtual Stockholm syndrome, I almost felt compelled to watch Earthblood to the end. The game was all the more entertaining because it was made with modest effort, resulting in some fun bugs, glitches, and just plain silliness. In some ways, it’s worth playing for the same reason you should watch bad sci-fi and horror movies, but it’s definitely not a recommendation. [Note: Cyanide has a copy of Werewolf:. The Apocalypse – Earthblood was used for this review].

Frequently Asked Questions

Is Werewolf the Apocalypse Earthblood worth it?

Werewolf: The Apocalypse has been one of the most popular role playing games for over 20 years. With a number of settings, each in a different supernatural creature, there is one that has been praised as one of the best: Werewolf: The Apocalypse Earthblood. In this setting, magic has gone away, and humanity is left to try to rebuild civilization.  More and more, we see the Werewolf, a creature that embodies nature and its brutalities, becoming the dominant species on earth. As werewolves, you must decide if you will become agents of the Apocalypse, or if you will fight against it. While this game is pretty much an updated version of a previous World of Darkness game, Werewolf: The Apocalypse , it does have a few new dynamics that make it a little more interesting. The biggest change is that the game is no longer about “being a werewolf” so much as it is about “being a werewolf in the Apocalypse”. While past versions of Werewolf focused on the struggle between the Pure and the Forsaken (demons), this book instead focuses on the struggle between the Pure and the Earthbound (those werewolves who are focused on keeping the Apocalypse from coming).

Is Werewolf the Apocalypse Earthblood open world?

As a massive Werewolf: The Apocalypse fan, I’ve been waiting for Werewolf: The Apocalypse Earthblood for a while. This is the remake of the video game, Werewolf: The Apocalypse — which is based on the Werewolf: The Apocalypse 20th Anniversary Edition roleplaying game. Earthblood is a real-time strategy game, which doesn’t sound like a lot of fun to me. Werewolf: The Apocalypse Earthblood is the first of the White Wolf games to be released as a non-browser game. It is primarily a point-and-click open world game where you control a werewolf who has recently been turned. However, this is still Werewolf: The Apocalypse, so there are a ton of powers and abilities to use, as well as an in-game quest system. It is a very fun game and definitely worth the money.

How many missions are in Werewolf the Apocalypse Earthblood?

Werewolf the Apocalypse Earthblood is a Role-Playing Game in which you play as a Garou: a werewolf. This game is the result of a Kickstarter project that was successful in raising over $790,000. The game was designed by Richard Thomas and Ethan Skemp, the same people who created the first Werewolf the Apocalypse game. Werewolf: The Apocalypse Earthblood is the newest Werewolf the Apocalypse game, and while it is a different kind of game than Werewolf: the Apocalypse 20th Anniversary Edition, it shares a lot of similarities. The biggest similarity is the number of missions. Werewolf: The Apocalypse is known for its extensive number of missions, and Werewolf: The Apocalypse Earthblood is no different, coming in at an impressive twelve different missions. Here’s a breakdown of those missions:

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