Aerial_Knight’s Never Yield is a simple game that involves flying in your ship around a planet and collecting rings to stay alive. However, with just the rings and the planet as the only objects, the game appears to be extremely simple. But, this is not the case. The developer has added a variety of obstacles to make the game more challenging, and more fun. These obstacles include: asteroids, comets, planets, black holes, and even enemy ships. These add onto the fun factor of the game, but they are not the only ones.
In the game, you play the role of a human who was born and raised in the underground, protected by the last of the humans who live there. No one knows what the world is like above the ground, and you have been told, “Never Yield.”
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When I first downloaded Never Yield by Aerial_Knight, I was greeted by a little skit that I thought was very cool and stylish, accompanied by some very obnoxious hip-hop instrumental beats. I thought to myself: I found a hidden gem. Before long, any semblance of hope vanished and a strong sense of disappointment set in. A game with so much potential ended up being a bland, uninspired indie game with very weak gameplay and an empty presentation. If it’s purple, squat. If it’s yellow, the jump is short. If it’s red, jump. Literally everything you need to know. It’s a side-scrolling auto-runner that tries to tell the story of Wally, a parkour enthusiast who escapes a crazed military corporation after recovering an item of his that was stolen by the bad guys. The story is presented in a minimalist way: At the beginning and end of each level short cutscenes appear, completely devoid of text and/or dialogue….. and that’s not good. I’m not saying the plot is necessarily bad, but the game fails to keep you interested. You can blame it on his presentation. For a game with hip-hop and a neon-lit cyberpunk world, Aerial_Knight’s Never Yield fails a bit in its presentation. The game has a somewhat low-poly aesthetic, even the smoke clouds are rendered as if you were trying to play Cyberpunk 2077 on a Windows 98 laptop. That’s not a problem in and of itself, but when you consider that the framerate is unstable (and we’re talking about a next-gen Xbox game here), the camera angles are terrible, and the soundtrack consists mostly of short samples repeated ad nauseum without any semblance of sound effects, you’re left with a game that tries to be stylish, but fails miserably. You see, in this picture the game doesn’t look that bad, but when it moves, it’s a whole different story. I could forgive the game’s disappointing presentation if the gameplay made up for it, but Aerial_Knight’s Never Yield falls short in that area as well. As previously mentioned, this is a side-scrolling autorun, essentially a 2D rendering of a game like, say, Temple Run. All you have to do is press the right button at the right time to avoid the obstacle. It’s all about testing your reflexes. The problem is that there are only four types of obstacles in the game that you have to dodge. You can do a small jump, a high jump, a squat jump, or a sprint move. When an obstacle appears, it is colored with one of four colors, each of which is associated with one of the actions you can perform. You can perform these actions with the D-pad, the analogue stick or the face buttons, so you can play the game with one hand and need very little brain power. Instead of a game of reflexes, the game was more like Simon Says or a series of quick events. But instead of being rewarded with a cool scene, I was treated to more QTEs with no sound effects. It’s no fun jumping over an exploding barrel when you can’t even hear the sound of the explosion. Never Yield has boss sections… that are essentially the same as the rest of the game, but sometimes with a different camera angle. Never Yield by Aerial_Knight is a perfect case of wasted potential. It tries to tell the story in a minimalist way, but fails due to poor presentation and awkward cutouts. The film wants to exude a hip-hop style and aesthetic, but the disappointing soundtrack consists of short samples repeated ad nauseum. Ultimately, the gameplay is too shallow and uninspiring to want to play it for more than a few minutes at a time. Its simplicity and limited vision make it better suited for mobile devices than next-generation platforms, mainly because of its many performance issues.
|While the art style of the game is interesting at times, with neon colored backgrounds, the low polygon art style, low frame rate (especially for next-gen consoles), and terrible camera angles really detract from the overall gameplay.||It’s an autorun, which means you just have to dodge obstacles by pressing the right button at the right time. There are only four types of obstacles you can dodge, where their color means you don’t have to think before pressing the button.|
|The instrumental hip-hop soundtrack looks promising at first, but quickly disappoints when you realize that each level consists of a short sample that is constantly played in loops. Not to mention that the rest of the game is completely devoid of sound effects.||Poor story and presentation, and gameplay that doesn’t captivate, even if it is challenging at times. Aerial_Knight’s Never Yield isn’t exactly a fun game for a console release, let alone a (likely) next-gen release.|
|Final decision: 5.0|
Aerial_Knight’s Never Yield is already available on PS4, PS5, Xbox One, Xbox Series S/X, PC and Switch. The test is conducted on the Xbox Series S. A copy of Never Give In (Aerial_Knight) was provided by the publisher.
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This game was created by Aerial_Knight, an indie game developer from Utah, in their spare time and is often described as a combination of Super Mario Bros. and Sonic the Hedgehog. The game is divided into three worlds and has a total of six levels, each of which has a time limit, but restarts are provided. The levels are composed of a variety of enemies and obstacles that test your abilities to move and jump quickly.. Read more about never yield game and let us know what you think.
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